Games
Menus, HUDs, and onboarding from the most-played screens on earth.
Angry Birds
The whole game is one gesture: pull the slingshot, read the trajectory, release.
Candy Crush Saga
A match-3 board wrapped in a lives meter, a map, and relentless friction prompts.
Clash of Clans
Every action is a timer you can either wait out or pay to skip.
Minecraft
A hostile, undocumented inventory grid that the community had to teach itself.
Fortnite
A storefront and battle-pass ladder bolted onto a build-and-shoot HUD.
Roblox
A platform UI hosting millions of inconsistent child-made interfaces.
League of Legends
A HUD so dense that reading it fluently is half the skill ceiling.
Genshin Impact
Console-grade exploration UI fused with a gacha banner's countdown and odds.
Monument Valley
Diegetic controls: you rotate the architecture itself, no buttons, no HUD.
Among Us
A proximity meeting screen and kill-cooldown button drive all the social tension.
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