On this page
The law
People put in more effort, and move faster, the closer they believe they are to reaching a goal.
The key word is believe. Perceived progress drives the effect, so how progress is shown matters as much as how much is left.
Where it comes from
Clark Hull, an American behaviourist, proposed the goal-gradient hypothesis in The goal-gradient hypothesis and maze learning, published in Psychological Review in 1932. He observed that rats running a maze towards food ran faster as they got nearer to it, and argued that the strength of a response grows with proximity to the reward.
Ran Kivetz, Oleg Urminsky and Yuhuang Zheng tested the idea with people in 2006. Members of a café reward programme bought coffee more often as they approached a free drink. Cards that needed 12 stamps but came with 2 already given were completed faster than cards that needed 10 stamps from zero, even though the remaining effort was the same.
What it means for an interface
- Show progress in multi-step flows. A step indicator or progress bar lets people see the end and tends to reduce abandonment near it.
- Start people with some progress. Counting steps already done, such as an account already created, makes the remaining path feel shorter. Only count real progress.
- Make the last steps short. Effort rises near the end, but so does frustration if the end keeps moving. Do not add a surprise step after a "final" one.
- Keep the goal concrete. A clear finish, such as "your account is ready", works better than an open-ended stream of tasks.
Examples
Checkout steps. A checkout that shows "Step 3 of 4" and keeps its promise gives people a reason to finish. One that adds an upsell page after the last step breaks the gradient at the worst moment.
Loyalty cards. A digital stamp card that credits the first purchase straight away applies the 2006 finding directly. Progress feels real from the start.
Course progress. A course that shows lessons completed and lessons left helps learners finish, especially when the last lessons are short.
Where it is misapplied
- Fake progress. Bars that jump to 90% and then crawl, or steps that never end, use the effect against people and damage trust once noticed.
- Hiding the length. Not showing the number of steps to avoid scaring people away tends to backfire when the flow turns out longer than expected.
- Gamifying everything. Not every task benefits from a progress bar. For a single short action, the indicator is noise.
- Effort after the goal. The effect predicts a slump once the goal is reached. Plan what happens next instead of assuming momentum continues.
Checklist
- Multi-step flows show the current step and the total number of steps.
- Progress shown matches real progress, with no padded or frozen indicators.
- No new steps appear after people were told they were on the last one.
- Any head start counts work the person has actually done.
- The finish of each flow is stated clearly, with the next step offered.
Related
- Zeigarnik Effect: an unfinished goal stays on people's minds.
- Peak-End Rule: the end of a flow weighs heavily in how it is remembered.
- Parkinson's Law: a clear, near goal also limits how long a task spreads out.
- Patterns: Pagination.
Sources
- Hull, C. L. (1932). The goal-gradient hypothesis and maze learning. Psychological Review, 39(1), 25–43.
- Kivetz, R., Urminsky, O., & Zheng, Y. (2006). The goal-gradient hypothesis resurrected: Purchase acceleration, illusionary goal progress, and customer retention. Journal of Marketing Research, 43(1), 39–58.