visionOS rethinks the cursor: you look at a target and the system highlights whatever your eyes rest on, then a finger pinch acts as the click, so selection becomes gaze plus a small private gesture rather than a pointer dragged across a screen. App windows float as panels you place around your room, staying anchored in space as you move, and a familiar grid-of-icons home view gives the unfamiliar model a recognizable anchor. A digital crown dials how much of the real world the passthrough lets in, sliding between augmented and fully immersive. The interaction model is genuinely novel and genuinely demanding: eye-tracking calibration, gesture discoverability, and the fatigue of arms-up input are real costs, and the design works hardest to make a spatial computer feel reachable without handing you a controller.
Notable UX patterns
Flows
Flows for visionOS are being captured
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Request a UX auditTeardowns
Teardowns of visionOS are coming
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